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SGSceneManager

Scene management at run-time. In-App Settings:   Unity Build Settings: SGSceneManager pro...

SGAsyncOperation

Description Asynchronous operation coroutine. You can yield until asynchronous operation contin...

Self Launcher Update

Block run without the launcher

Some users may try to run the game outside the launcher, to prevent this, you need to configure S...

Localization (Multilingual)

SG Patcher has a localization system. This system changes key phrases depending on the language o...

Xamarin Project (OSX)

In order for you to change the appearance of your launchers we added an archive with the source c...

WPF Project (Windows)

In order for you to change the appearance of your launchers we added an archive with the source c...

Standalone launcher on Unity

In order to use it was easier for you to customize Separate Launcher. We made a special example t...

Setup Launcher application

To work with Standalone mode on client side. You should send launcher applocation to users. To pr...

Update Pipeline

SG Patcher update games on different platforms. The system can update in two modes In-App and Sta...

Localization (Multilingual)

SG Patcher has a localization system. This system changes key phrases depending on the language o...

Ignore Files and Folders

If after building your game temporary files are created that you do not want to include in the pa...

Rock Tomate (CI/CD)

SG Patcher supports RockTomate. Rock Tomate allows you to create tasks for CI / CD and not only a...

Mac Application Signing And Notarization

In the new version of macOS, Apple made mandatory some requirements for applications that were pr...

Storage Explorer

For efficient work with storage files go to ”Storage” tab. File name. File size. Refresh fi...

Integrity Сheck

SGPatcher has the ability to check the integrity of your game. This will prevent cracking and mod...

Cache

Clear The system creates many copies of the game. To clear the cache, follow these steps: Go t...

Offline mode

Offline mode - a function in which users can start the game even when the Internet connection is ...

Standalone Build Settings

In order to split your game into two parts (main and downloadable), the system needs to create re...

Code Samples