Asynchronous operation coroutine.

You can yield until asynchronous operation continues, or manually check whether it's done (isDone) or progress (progress).


allowSceneActivation Allow Scenes to be activated as soon as it is ready.
isDone Has the operation finished? (Read Only)
progress What's the operation's progress. (Read Only)

See Also: SGSceneManager.LoadSceneAsync.


Revision #2
Created Sat, Jul 18, 2020 12:51 PM by Admin
Updated Sat, Oct 10, 2020 10:22 PM by Admin