SG Patcher - In-App

SG Patcher - modern game update system. The system split your system into the main application and downloadable resources.It's works for ALL Platforms. You can set it up in a few minutes. This is a simple AssetBundles/Adressables Alternative. Due to our comparison algorithms, users do not need to download full AssetBundles, they only download the necessary part.

Build Settings

In order to split your game into two parts (main and downloadable), the system needs to create re...

Version Building

Go to the ”Versions” tab. Follow steps: Select definition. Put version number. New version s...

Update Pipeline

In-App - this mode in which an update takes place inside the game. This is suitable for all platf...

Main Game Building

Main Build is a game build that contains non-updatable resources and a SGLoader (Loader scene). ...

Shared Resources

Shared Resources is required to optimize file size and load resources into RAM. You can read the ...

SG Resources

SG Resources is an alternative to Resources from unity. Resource Folders are collections of asse...

Localization (Multilingual)

SG Patcher has a localization system. This system changes key phrases depending on the language o...

Storages

SGPatcher has an automatic file uploader on the server. Our system currently supports several opt...

SG Patcher API

FAQ

Google Play/App Store does not accept applications more than 100mb. Will SGPatcher help me downlo...

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